Gallery

Stylish bunnies produced by vertex shaders
A 500K-triangle bunny girl rendered in 20 seconds with a space-screen mipmap Z-buffer
A Mandelbrot set painted by C++ code
Test scenes for my Monte-Carlo ray-tracer developed in 2021
A bunny deformed by ARAP re-modeling algorithm
A human (left), an ogre face (top), a horse (right), and a camel head (bottom) parameterized using ARAP, ASAP, and hybrid methods